Bounty Seas Investor briefBrief investor PDFPDF

Roblox · AFK Action RPG

Bounty Seas on Roblox

A live-ops RPG built to keep sailingRPG live-ops yang dibangun untuk terus berlayar

Investor brief · IGDX 2026Brief investor · IGDX 2026Soft launch 26 Oct 2026Soft launch 26 Okt 2026

A game byGame oleh4Crows Digital

01 / 08Bounty Seas

What we're buildingYang kami bangun

A Roblox RPG built to be kept alive, not just launched.RPG Roblox yang dibangun untuk terus hidup, bukan sekadar rilis.

Players progress while away, then jump into bosses, events and PvP when it matters. Every Fighting Style stays relevant, so each update adds choices instead of retiring the player's favorite.Pemain tetap progres saat AFK, lalu terjun ke boss, event, dan PvP saat momennya penting. Setiap Fighting Style tetap relevan, jadi setiap update menambah pilihan, bukan memensiunkan favorit pemain.

PlatformRoblox PC · Mobile
Soft launch26 OctOkt 2026
Launch scopeCakupan rilis5 islandspulau 5 styles
Early signalSinyal awal50+ Discord

Members (team included) are already asking for tester slots, early access to livestream, and the launch date.Anggota (termasuk tim) sudah menanyakan slot tester, early access untuk live stream, dan tanggal rilis.

In-engine gameplay: a fire Fighting Style skill on Dawnwind Island
In-engine footageRekaman in-engineDawnwind Island
02 / 08The gameGame-nya

Sustainable live-opsLive-ops berkelanjutan

We sail with or without a partner.Kami tetap berlayar, dengan atau tanpa partner.

A partner doesn't decide whether Bounty Seas continues. It decides how fast we can go.Partner tidak menentukan apakah Bounty Seas berlanjut. Partner menentukan seberapa cepat kami bisa melaju.

Live-ops rhythm · first four months (illustrative)Ritme live-ops · empat bulan pertama (ilustrasi) 2 wksmggtarget · 4 wks at mosttarget · maks 4 mgg
NovDecDesJanFebFeb
U1PLAYERPEMAIN
U2BASEFONDASI
U3PLAYERPEMAIN
U4PLAYERPEMAIN
U5BASEFONDASI
U6PLAYERPEMAIN
U7BASEFONDASI
U8PLAYERPEMAIN
Hotfixes as neededHotfix sesuai kebutuhan
Player-facing updateUpdate untuk pemainFoundation updateUpdate fondasiHotfix

We keep shippingKami terus merilis

Updates, hotfixes and events continue for as long as the potential is there, partner or not.Update, hotfix, dan event terus berjalan selama potensinya masih ada, dengan atau tanpa partner.

A rational patch mixKomposisi patch yang rasional

Some patches players will love. Others lay the foundation the next feature needs. Both ship, and we judge the trend, not a single patch.Ada patch yang akan sangat disukai pemain. Ada juga yang menjadi fondasi fitur berikutnya. Keduanya tetap dirilis, dan yang kami nilai adalah tren, bukan satu patch.

The capacity gapCelah kapasitas

With 6 people, a 2-week rhythm competes with hotfixes, community and platform work. Capital buys parallel capacity, not survival.Dengan 6 orang, ritme 2 minggu bersaing dengan hotfix, komunitas, dan pekerjaan platform. Modal membeli kapasitas paralel, bukan kelangsungan hidup.

03 / 08How we operateCara kami beroperasi

Evidence before expansionData dulu, baru ekspansi

Four months of live data set the pace.Empat bulan data live menentukan laju.

Learning window · 4 months minimumMasa belajar · minimal 4 bulan
Soft launchSoft launch26 Oct 202626 Okt 2026
First decisionKeputusan pertamaEnd Feb 2027Akhir Feb 2027
NovDecDesJanFeb
  • RetentionRetensiD1, D7 and D30 by cohortD1, D7, dan D30 per cohort
  • EngagementEngagementCCU, DAU, playtime, returning playersCCU, DAU, playtime, pemain yang kembali
  • MonetizationMonetisasiPayer conversion and cohort qualityKonversi pembayar dan kualitas cohort
  • DeliveryEksekusiRelease pace, bugs, stability, team loadLaju rilis, bug, stabilitas, beban tim
  1. 100KCCU

    Scaling is a mustWajib digenjot

    Every lever: full team, UA at scale, console and parallel content tracks.Semua tuas: tim penuh, UA skala besar, console, dan jalur konten paralel.

  2. 1,000+1.000+≈ 85 full 12-player servers≈ 85 server penuh, 12 pemain

    Worth developingLayak dikembangkan

    Open the next tranche: production and QA capacity, UA raised step by step.Buka tranche berikutnya: kapasitas produksi dan QA, UA dinaikkan bertahap.

  3. < 1,0001.000CCU

    Keep sailing, fix, re-testTetap jalan, perbaiki, uji ulang

    Live-ops continues while potential exists. Spend stays lean; onboarding and retention come first.Live-ops berlanjut selama potensi masih ada. Belanja tetap ramping; onboarding dan retensi didahulukan.

CCU means real concurrent players from Roblox analytics, not server count. Retention and monetization have to agree before spend scales.CCU berarti pemain bersamaan yang nyata dari analytics Roblox, bukan jumlah server. Retensi dan monetisasi harus searah sebelum belanja dinaikkan.

04 / 08Evidence gatesGate berbasis data

Why staged fundingKenapa pendanaan bertahap

Capital on standby, deployed at the gate.Modal siaga, dicairkan di setiap gate.

We don't need the whole raise on day one. We need access to it when the data says push. Without it, expansion waits for game revenue to build up and be withdrawn, which costs time and cash flow.Kami tidak butuh seluruh dana di hari pertama. Kami butuh aksesnya saat data bilang "genjot". Tanpa itu, ekspansi harus menunggu pendapatan game terkumpul dan bisa ditarik, yang mahal dari sisi waktu maupun kas.

Revenue-fundedDari pendapatanExpand only from earningsEkspansi hanya dari hasil game
SignalSinyalWait for revenue to build & withdrawTunggu pendapatan terkumpul & ditarikHire & onboardRekrut & onboardingExpand, lateEkspansi, terlambat
Staged partner capitalModal partner bertahapTranche ready at the gateTranche siap di gate
SignalSinyalTrancheHire & onboardRekrut & onboardingExpand while it's hotEkspansi saat momentum ada
Gate passedGate terlewatiTime →Waktu →
6stafforang
Launch · validateRilis · validasiStability, onboarding, first cohorts.Stabilitas, onboarding, cohort pertama.
10stafforang
StrengthenPerkuatProduction and QA bottlenecks.Bottleneck produksi dan QA.
15stafforang
ParallelizeParalelkanContent and systems pipelines; a separate console track.Pipeline konten dan sistem; jalur console terpisah.
18stafforang
ScaleRepeatable live-ops at full cadence.Live-ops yang konsisten di ritme penuh.

Each step opens only when the previous gate's data supports it. The 18-month plan is a ceiling, not a hiring order.Setiap tahap baru dibuka jika data gate sebelumnya mendukung. Rencana 18 bulan adalah batas atas, bukan perintah merekrut.

05 / 08Staged capitalModal bertahap

18-month planRencana 18 bulan

A Rp6.03 billion ceiling, drawn in tranches.Batas Rp6,03 miliar, dicairkan per tranche.

Gross planning ceiling · shared-office scenarioBatas rencana bruto · skenario kantor bersama Rp6.03billionRp6,03miliar
  • Operations: people, tools, live-opsOperasional: tim, tools, live-ops3,9893.989
  • Staged UA (paid acquisition)UA bertahap (akuisisi berbayar)990
  • Equipment CapExCapEx perangkat262
  • 15% contingencyCadangan 15%786
  • Total · Rp millionTotal · Rp juta6,0286.028
Who covers what · Rp million, before cash and committed incomeSiapa menutup apa · Rp juta, sebelum kas dan pemasukan pasti
ScenarioSkenarioInvestorInvestorPublisher cashTunai publisher
Investor covers the full planInvestor menutup seluruh rencanaup to 6,028hingga 6.028–
Publisher funds the UA budgetPublisher mendanai budget UAOur target structureStruktur yang kami tujuup to 5,038hingga 5.038990
Publisher funds UA + its 15% reservePublisher mendanai UA + cadangan 15%-nyaup to 4,889hingga 4.8891,1391.139

The final ask is the gap after verified cash, confirmed income and any publisher commitment. It is drawn per tranche, never as one lump sum.Permintaan final adalah selisih setelah kas terverifikasi, pemasukan pasti, dan komitmen publisher. Dicairkan per tranche, tidak sekaligus.

People firstTim duluProduction, QA and systems capacity, added in stages.Kapasitas produksi, QA, dan sistem, ditambah bertahap.
UA tested firstUA diuji duluBudget grows only when cohorts retain.Budget naik hanya jika cohort bertahan.
Tools tied to hiresPerangkat ikut rekrutanBought for confirmed hires, after an audit.Dibeli untuk rekrutan pasti, setelah audit.
06 / 08Use of fundsPenggunaan dana

Proposed structureUsulan struktur

A project-level return. The IP stays home.Imbal hasil tingkat proyek. IP tetap di studio.

Capital dedicated to Bounty Seas, released per milestone, and repaid only from the game's Net Receipts, with a cap and a sunset.Dana khusus untuk Bounty Seas, dicairkan per milestone, dan dikembalikan hanya dari Net Receipts game, dengan cap dan batas waktu.

Option A · preferred openingOpsi A · posisi pembukaPreferredUtama
70 : 30
4Crows 70%Investor 30%

The investor receives 30% of Net Receipts until total distributions reach 1.5× the capital drawn, or 5 years after launch, whichever comes first. Then the participation ends.Investor menerima 30% Net Receipts hingga total pengembalian mencapai 1,5× modal yang dicairkan, atau 5 tahun setelah rilis, mana yang lebih dulu. Setelah itu partisipasi berakhir.

Option B · faster recoveryOpsi B · pengembalian lebih cepat
50 : 50
4Crows 50%Investor 50%

50% of Net Receipts until the same 1.5× cap or 5-year term. Suited to a larger ticket or a larger share of the risk.50% Net Receipts hingga cap 1,5× atau tenor 5 tahun yang sama. Cocok untuk ticket lebih besar atau porsi risiko yang lebih besar.

  • Net ReceiptsCash 4Crows actually receives from Bounty Seas after platform deductions, refunds and taxes.Kas yang benar-benar diterima 4Crows dari Bounty Seas setelah potongan platform, refund, dan pajak.
  • Milestone drawdownsPencairan per milestoneTranches follow an approved budget and the gates.Tranche mengikuti anggaran yang disetujui dan gate.
  • Reporting & auditLaporan & auditRegular financial and product reports, with audit rights on receipts and costs.Laporan keuangan dan produk rutin, dengan hak audit atas penerimaan dan biaya.
  • Project onlyKhusus proyekRights cover Bounty Seas only. No cross-collateralization with other projects.Hak hanya atas Bounty Seas. Tidak ada cross-collateral dengan proyek lain.
  • IP & equityIP & ekuitas4Crows keeps the IP and source code. Company equity is a separate conversation.4Crows memegang IP dan source code. Ekuitas perusahaan dibahas terpisah.
  • One waterfallSatu waterfallAny publisher UA recoup is documented separately. No receipt is counted twice.Recoup UA publisher (jika ada) dicatat terpisah. Tidak ada penerimaan yang dihitung dua kali.

An opening position for discussion, not a final offer; subject to diligence and definitive agreements. Example: on a Rp5.04B ticket, the 1.5× cap equals up to Rp7.56B in total distributions, principal included.Posisi pembuka untuk diskusi, bukan penawaran final; tunduk pada due diligence dan perjanjian definitif. Contoh: untuk ticket Rp5,04 M, cap 1,5× setara maksimal Rp7,56 M total pengembalian, termasuk pokok.

07 / 08Proposed structureUsulan struktur

Keep the voyage going

From interest to term sheetDari minat ke term sheet
  1. Confirm the instrument and ticket range.Konfirmasi instrumen dan kisaran ticket.
  2. Reconcile cash, commitments and the final 18-month forecast.Rekonsiliasi kas, komitmen, dan proyeksi final 18 bulan.
  3. Agree Net Receipts, cap, term and drawdown gates.Sepakati Net Receipts, cap, tenor, dan gate pencairan.
  4. Review project, IP and corporate documents.Tinjau dokumen proyek, IP, dan korporasi.

4Crows Digital

08 / 08Thank youTerima kasih